A topic that King addresses in this text, that was mentioned by Julianne in her post, is the idea that technology is largely considered masculine. She discusses how the title of her class tends to scare off women who are naturally inclined toward literary aspects as opposed to technical ones. Women come into her class claiming that they have little or no experience with technology, writing off sewing machines, stoves, televisions and music players as simple domestics. It really is a strange phenomenon that there is this masculinity in the field of technology, and it is something I have wondered about since there isn't any clear cut reason for why it is the case.
When I first learned about Second Life, I was initially not thrilled to partake in the exploration of this new world. It looked as though I was going to have to enter a video game land characteristic of teenage boys. I couldn’t help but feel that I was slightly disadvantaged in my interactive abilities in Second Life. It is strange to feel immediately out of your element in any locale, but this case, I felt especially unsure as a girl. That is not to say that I have never been exposed to videogame elements before. Growing up, I was drawn to Tetris and Lincoln Logs, slightly more gender neutral than Barbie dolls. Yet, the typical childhood upbringing of boys entails much more computer-oriented activity. There are very few guys I know who do not own an Xbox or N64 or Playstation. We do have a Nintendo player tucked away somewhere in my house, but I received it as a gift from a crazy uncle and never really got into it.
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