My idea for a Social Impact Game stems from my interest in the contemporary issue revolving around
The ratification of the Good Friday Agreement in 1998 set a plan in motion to establish a peaceful, power-sharing government in which Unionist and Nationalist leaders would work together, the formation of such a plan which has taken years to create. In the same fashion, it has taken an equally long period of time to finally set the plan in motion, requiring events like the IRA disarmament in July of 2005 and certain concessions from each side before the two sides would come together to begin operating as a joint-government in the spring of 2007.
Despite the fact that the government has now been elected and will begin operating independently of Irish and English influences from
This anger is what my Social Impact Game will attempt to counteract. In an issue as difficult and tense as this, one must be very careful in creating a game that will appeal to both sides and create a common understanding between the two. The game would explore in an interactive manner the way in which both sides have experienced numerous difficulties and the pressures that lay on each, as the best way to overcome such divisive hatred is to give an accurate depiction of the injustices that each side endured to show the respective rationales. The idea is to explain how such perpetuated hatred emerged in the hope that the knowledge will decrease the resentment for each side as they come to understand that there is more to conflict than an “Us vs. Them” mentality, and that the truth lies somewhere in the middle. While the game will be rather historical in content, it will have a fun, interactive element which will create an entertaining approach to conflict diffusion and hopefully lead to a more peaceful future in